AI Insights · Timothy · October 2022
Top 5 Gacha Games Performance on Unified Platform in Israel Q3 2022
Discover the performance of the top 5 gacha games in Israel during Q3 2022, including trends in weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 gacha games in Israel showed varying performance trends on a unified platform. Below, we dive into the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
8 Ball Pool™ from Miniclip.com saw a consistent trend in both downloads and revenue. Weekly revenue peaked at around $25.7K in mid-August and generally fluctuated between $16.8K and $24.4K throughout the quarter. Downloads varied, reaching a high of approximately 10.9K in early August. Active users remained relatively stable, hovering around the 320K mark, with a slight increase towards the end of the quarter.
Head Ball 2 - Soccer Game by MASOMO LIMITED experienced modest revenue numbers, peaking at around $742 in late June and fluctuating between $392 and $704 for most of the quarter. Downloads showed a decline from a high of about 5.8K in mid-July to around 2.6K by mid-September. Active users started at approximately 30K and saw a dip mid-quarter before rising again to 32.3K towards the end of September.
Sonic Forces PvP Racing Battle from SEGA displayed fluctuating revenue, starting at $1.1K and ending the quarter at around $398. Downloads showed a declining trend, peaking at 4.6K in mid-August and dropping to about 1.7K by the end of September. Active users also declined from approximately 14.2K to 8.3K over the quarter.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. saw its weekly revenue peak at about $32.6K in mid-July, with a significant drop to around $5.9K by early August before stabilizing between $7.7K and $12.7K. Downloads were relatively stable, with minor fluctuations, peaking at 3K in late August. Active users increased from approximately 21.5K to 25.7K over the quarter.
Asphalt Legends Unite from Gameloft showed a mixed performance with revenue peaking at $2.7K in early August and declining to around $556 by the end of September. Downloads showed a similar trend, peaking at 2.4K in late August and ending the quarter at around 1.6K. Active users fluctuated throughout the quarter, starting at approximately 4.3K and ending at about 4.4K.
For more detailed insights into the performance of these top gacha games, visit Sensor Tower.